But it doesn't work if it's literally anyone, because then it becomes a parade of no ones. That someone can be more than one person, as in Watch Dogs 2 where we had a varied gang of cool kids alongside main protagonist Marcus. In a third-person action-adventure you need to have that person be someone. You are the one directing a great war campaign or running a zoo, or running a war campaign against a zoo. In a strategy or management game, the main character is you, innit. That's cool! "Cap? Now there's a name I haven't heard in a long, long time."īut in practise there's no peg you can really hang your emotional investment hat from, and it turns out games like this do need one. Some of them are on board because you saved their mate from the fash-y PMCs one time, but others are not because, while playing as another operator, you accidentally ragdolled their husband while driving a 4X4 the wrong way down Regent Street. Plus you can scan a pedestrian and see how hard or easy it would be to recruit them. Legion's London is diverse and interesting. I still think this is a pretty awesome idea, and from preview to full release, Ubisoft really polished it. There is much banter on the way.Īt the time it came out, a USP for Legion was that their were, sort of, no NPCs, in that anyone you saw meandering around London could be recruited into your gang of hackers, Dedsec (although most of them are useless, just like in real life, so you wouldn't bother). The plot of Bloodline is that Wrench and Aiden are initally at odds, but eventually team up to fight against a grim Elon Muskian mega-capitalist corporate cyberprick, who wants people to be as robots, or something. Chances are you either loved him or loathed him, and I fall into the former camp. He's wacky and kind of goofy and pretty violent - an extremely online person taken offline and given a sledgehammer - but he's also insecure and sort of sweet. I really liked Watch Dogs 2, and Wrench was a big part of that.
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